M. van Hylckama Vlieg A retrospective after hours portland, or --:--
Exhibition № 20 · six rooms · eleven plates May — Dec 2026

Marco van Hylckama Vlieg A Retro­spective.

Twenty years of shipped work, hung in six rooms and lit for nobody. The museum is closed. You have the place to yourself.

SubjectProduct designer · AI-native builder
RoomsEndemol → Yahoo! → Google → Walmart → Kohl's
Plates11 independent works, all live
Admissionfree · open to roles
I design products at the seam where intent becomes interface — where a half-formed idea has to choose what kind of system it wants to become. AI didn't shrink the design problem. It made it about judgment.
Wall text · gallery one · the position

The rooms.

A career walked in sequence. Six rooms, hung chronologically — consumer scale, enterprise complexity, and one lab that never closes. Mind the threshold between each.

I

Endemol

1998 — 2005

UX & Engineering Lead Multilingual content systems and large-scale web platforms across an international entertainment portfolio. The room where the technical depth got built.

entertainment
II

Yahoo!

2005 — 2013

Director of UX Prototyping · Senior UX Manager Led global prototyping teams across offices and product lines. Rebrand and personalization work, scalable design process, a generation of mentored prototypers.

consumer · leadership
III

Google

2013 — 2017

Senior UX Engineer / Prototyper High-fidelity prototypes for Google Cloud AI, Assistant, and Android. The bridge between design and engineering, built nightly, crossed daily.

ai · cloud
IV

Walmart Labs

2017 — 2021

Principal Product Designer / Design Technologist Mobile, voice, and personalization through a digital transformation. Recommendation systems translated into interfaces that didn't require explanation.

retail · ml
V

Kohl's

2021 — now

Senior Product Designer · Generative AI Specialist UX across cart, checkout, wallet, account, and in-store self-checkout. AI tooling, prompt libraries, and education across the entire design org.

e-comm · ai
VI

AI-Created

always open

Independent product lab · solo The permanent collection. AI tools, design utilities, music, video, and arcade games — all real software, all built end-to-end, all still on the wall.

lab · solo

Works on display.

Eleven plates from the permanent collection — independent products shipped through AI-Created. Each frame opens the actual, living work. Please do touch.

My AI Diary

Plate I

Voice-first journaling that turns raw speech into an entry that still sounds like you. Zero-knowledge, local-first.

Voice · 2026 · whisper, semantic search, web crypto

Human, Actually

Plate II

Tailors your résumé to the job — without sounding like a robot wrote it.

LLM · 2026 · nlp, ux, anti-slop

WatchGPT

Plate III

Realtime ChatGPT voice, on your wrist.

watchOS · 2026 · realtime api, swift

Vectronix

Plate IV

Hardcore arcade space combat. No mercy, no filler — interaction design depth as a playable argument.

Game · 2026 · canvas, web audio, vectors

Calorie Counter

Plate V

The most frictionless food logger ever built. Speak, photograph, done.

Vision · 2026 · vision llm, pwa

Audio Visualizer Suite

Plate VI

Render-quality video visualizations of your music, hand-tuned.

WebGL · 2026 · fft, ffmpeg

Color Clock

Plate VII

A 1991 clock design, brought back to life. A love letter to vintage interaction craft.

CSS · 2026 · type, restoration

AI Usage

Plate VIII

Claude Code + Codex usage on your Mac menubar. A utility for the people building with the machines.

macOS · 2026 · swift, menubar

Radial Drift

Plate IX

One finger. One mistake ends the run. A minimal study in tension and feedback.

Game · 2026 · webgl, touch, haptics

Jumbotron Simulator

Plate X

Your name in lights at a major sporting event. Pixel-faithful arena LED simulation.

Canvas · 2026 · webgl, led physics

… and the rest of the floor

Plate XI

Eighteen shipped works in total — tools, games, music, video. The full catalogue lives at ai-created.com.

Catalogue · ongoing · everything, end-to-end

The oxblood room.

Every retrospective has the room with the dark walls — where the curators explain what the artist actually does. Six modes of work. Most projects use four at once.

№ 01

AI-native product design

Systems where the model is the interaction — not a chat panel bolted onto a SaaS shell. Voice, agents, ambient assistance.

№ 02

Design engineering

Prototypes that behave like real software because they are real software. Built end-to-end, often before the team is convinced.

№ 03

0 → 1 incubation

An ambiguous brief carried through research, framing, design, prototype, and shipped product. Comfortable without a roadmap.

№ 04

Enterprise UX modernization

Legacy cart, checkout, account, and internal tooling — untangled and replaced with systems people actually want to use.

№ 05

Internal AI tooling

Custom copilots, prompt libraries, synthetic research environments, and workflow accelerators — used by real teams.

№ 06

Leadership & enablement

Built and led prototyping teams at Yahoo. Now drives AI adoption through teaching, tooling, and example. IC, lead, or director.

Engraved in brass.

The small plaques by the exit. Numbers don't lie — they also don't tell the whole story. Here are a few honest ones.

20+
years in the practice
5
companies · Google, Yahoo!, Walmart, Kohl's, Endemol
18
shipped independent products & experiments
4
languages · Dutch, English, German, Spanish
Visiting information · private viewings available

The artist
is in.

Open to senior IC, lead, and director conversations. Tell me what you're building, what's ambiguous about it, and what timeline you're on.

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