A conservatory for rare product forms.
Marco's career as a botanical collection: enterprise systems with deep roots, AI-native specimens under glass, and independent lab work throwing bright new flowers.
Thrives in ambiguous product soil. Known to flower when exposed to AI, commerce systems, and unreasonable visual standards.
Growth rings from the archive.
Endemol broadcast systems
Second-screen and real-time viewer experiences, mixing interface craft with engineering pressure.
Google AI and Material
Assistant, Android, Cloud AI, and prototyping work rooted in systems thinking.
Yahoo prototyping
Prototype velocity for media, search, and portal surfaces with enough fidelity to redirect the room.
Walmart Labs commerce
High-volume checkout and merchant experiences where product clarity had to survive scale.
Kohl's omnichannel design
Cart, checkout, wallet, and self-checkout systems with AI enablement growing through the org.
Product strategy: decide what the work is really about before polishing the wrong surface.
Root 02Interaction design: define behaviors, states, transitions, and user comprehension under pressure.
Root 03Design engineering: prototype with enough fidelity that the system can argue back.
Root 04AI fluency: treat models as strange living material with constraints, rituals, memory, and trust issues.
Root 05Enterprise patience: work inside large organizations without losing momentum or visual standards.
Root 06Independent curiosity: keep shipping small tools that refresh the larger practice.
Lab cuttings that became their own plants.
My AI Diary
Private reflection, memory, and voice-first AI as a living personal instrument.
Human Actually
A study in authenticity, proof, and human origin in synthetic environments.
WatchGPT
AI compressed into the smallest useful ritual: glanceable, immediate, wearable.
AI Usage
A practical readout of how models become part of daily work, cost, rhythm, and personal infrastructure.
Audio Visualizer Suite
A sensory specimen where sound, color, and motion become an instrument for seeing frequency.
Games and clocks
Small interactive organisms that keep timing, rules, visuals, and delight under active cultivation.
How the specimen is tended.
Spend enough time in the messy system to understand the pressure, not just the screens.
FrameName the product bet, the user behavior, and the organizational tradeoff in language people can repeat.
PrototypeMake a working artifact quickly so the team can feel the answer and find the weak parts.
RefineUse typography, layout, state, interaction, and implementation detail to remove friction without flattening character.
TeachTurn the artifact into a pattern so others can use it, adapt it, and raise their own bar.